Blood And Iron
- Barbarian – Savage warriors from truly rural areas.
- Bard – Gifted (or cursed) from birth with sorcery, and they tend to join the military to legitimize their abilities. Due to the suspicion of arcane magic and sorcerers in the Iron Kingdoms, many folk with the gift of sorcery pursue the life of a war-band. Trollkin Kriels have their own special kind of Bard, the Fellcaller, who uses his powerful voice as a weapon on the battlefield.
- Cleric – Warrior priest that evangelize for their god’s cause, and administer to the needs of the faithful.
- Druid – Mysterious figures who are feared by most civilized folk. They represent all that is dangerous about the wilderness and many believe that they bewitch children and kidnap them to gain unwilling recruits.
- Gun Mage – Gun mages represent a fairly unique type of profession in most any game setting. For the uninitiated, a gun mage is one endowed with the Gift of magic and a predilection with fire arms, most often pistols. Gun mages are able to channel their sorcerous powers into their fire arms in order to achieve a number of effects depending on the gun mage’s training and personal style.
- Fighter – They are the mainstay warriors, forming the backbone of the kingdom’s armies and their numbers includes Bravos, bandits, soldiers, gun mages and mercenaries.
- Monk – Whilst the Morrowan Order of Keeping are devoted to safeguarding sacred relics of faith and providing bodyguards for high ranking church officials, the Menothian Order of the Fist serve as a secret police force, able to move among the populace with no obvious weapons.
- Paladin – Holy Warriors are common to the faiths of Menoth and Marrow and some even serve the dwarven Church of the Great Fathers and the elven pantheon as well.
- Ranger – More aptly throught of as scouts within the iron kingdoms, rangers serve as advanced warriors and long ranged patrols for the militaries of the kingdoms.
- Rogue – n adventuring circles, rouges are a common sight within all of the kingdoms except for the Protectorate, where penalties for theft, including petty larceny tend to be a bit extreme.
- Sorcerer – Due to heavy religious persecution of sorcerers and witches, primarily by the Temple of Menoth, sorcery is still viewed with suspicion in many places in the Iron Kingdoms. Such innate talent with magic is seen as unnatural and many who discover they’ve been born with this talent join the military to become gun mages or war bards to have a more reputable outlet for their talents.
- Wizard – Wizards are uncommon in the kingdoms, and those few that exist have had to work hard to gain and maintain social acceptance. Although magic has become a more widely accepted part of life since the Orgoth Occupation, many folk are still leery of wizards as they are of sorcerers. Many wizards join guilds, especially military ones, as much for support in their arcane research as to gain a somewhat more respectable standing in society.
- Warlock - Dedicating there lives to the forbidden arts of infernal practitioning, these men and women spend years in cloistered libraries, ancient ruins, and the darkest nooks and crannies of Western Immoren searching for tomes, relics, and tid bits of information on the Infernals, and there ilk.